In the gaming world, it is often common for studios to seek varied inspirations to develop their titles. Elements of pop culture and real events are just a few of them, but we also have another medium that often provides ample material for building a good plot: books.
In this special list made by Voxel, we present some successful examples in the gaming world that came straight from the literature. And, as always, you are invited to use the space for comments to remember more examples that are not in this list.
Perhaps some don’t know, but the Geralt of Rivia-starring franchise was originally born in a series of books signed by Polish writer Andrzej Sapkowski, the project initially starting as a short story and eventually escalating into something even bigger. It’s true that in the beginning there was a bit of a disagreement between the author and CD Projekt RED, but apparently everything was resolved over the years.
The eponymous story by Russian author Dmitry Glukhovsky, created in 2002, served as the basis for the franchise’s first title Metro, which deals with a group of survivors trying to recover after Russia was hit by nuclear bombs. However, only the original title was practically an adaptation of the work, since from this point on, all projects emerged in a way to complement each other (just out of curiosity, after the first game the sequel is the story of Metro 2034, o game Metro: Last Light, the story Metro 2035 and the title Metro Exodus).
Perhaps this is the easiest example to deduce, since all the games in the series are named after Tom Clancy, a renowned writer who ended up selling the rights to use his name to Ubisoft. This ended up generating several titles over several years even outside the series Rainbow Six, What The Division e Splinter Cell — and the partnership with the French producer remains firm even after the author’s death in 2013.
Italian writer Dante Alighieri presented humanity with some works used in various media, and for the gaming world one of the most famous adaptations is that of Dante’s Inferno. Despite not faithfully following what is in the pages of the literary work, the title adapts the various levels of hell, each with the theme of a capital sin, in a very convincing way — and to this day we have people waiting for a sequel to this one. saga.
It may not seem like it, but the franchise Parasite Eve it was also born thanks to a series of books released in 1996 by Hideaki Sena. It didn’t take long for the titles to become classics of Japanese horror, being Parasite Eve e Parasite Eve 2 working as sequels to the books and the third title in the franchise, moving away from the narrative seen on paper.
Romance of the Three Kingdoms VII
Released for PlayStation 2 in 2003, Romance of the Three Kingdoms VII is based on a story created by Luo Guanzhong in the 14th century, allowing players to follow a series of battles in the period of China’s reunification — and also generating what many console owners consider the best strategy title on the platform.
Maybe some don’t know, but BioShock also arrived in the world of games after a passage through the pages of books by writer Ayn Rand, being the main one of them Atlas Revolt. In this work, we have an alternative reality that is totally technological and with a political system very similar to what was experienced at the time of its creation (50’s). Even the protagonist of the book, John Gault, is represented by the character Andrew Ryan (who even makes practically a reference to the author with his name). For those who want to understand more about these relationships, reading this material is highly recommended.
Lords of the Rings
Without many introductions, practically all games that carry the name Lords of the Rings they are somehow related to the books created by JRR Tolkien. Whether it’s the most tactical games, or even the most action-oriented, like Middle-Earth: Shadow of Mordor e The Lords of the Rings: Gollum, all of them will present at least references to the events seen in the saga starring Frodo, Gandalf, Aragorn and company.
The game created by Jade Raymond was not necessarily created from a work, but presents an idea of a set of them in its package. The main one is the romance Alamut (written by Vladimir Bartol in 1938), which tells the story of a real Persia stronghold of the same name controlled by a missionary and his assassins — and all the historical facts seen here have been adapted for the game, including the phrase “nothing is an absolute reallity, all is permitted”, which in the game became “nothing is true, everything is permitted”.
The Binding of Isaac
Finally, we add to this list The Binding of Isaac, which in many ways has its story inspired by the Bible, more specifically in the Old Testament. In the title, the passage where God asks Abraham to kill his son Isaac as a token of his loyalty (which doesn’t happen because an angel interrupts him) is adapted by exchanging the father for an abusive mother, and even some items and chiefs make references to moments in the religious book.